![]() A normal series of months takes about 12.25 to 12.5 seconds to pass (minus any popup menus) and it's very noticeable if you time the months. Luckily, again, this is very easy to spot. No one likes to win simply due to load times. I kinda feel like this goes against the spirit of the current meta. Setting this game to MAX cycles makes things run much slower, but there is actually a sweet spot at around 300k cycles that doubles the game speed in certain areas. This version sets the DOSBOX emulation to 20k CPU cycles fixed. This might be appropriate for Glitched runs though, as it seems the intent is more "anything goes"!Īnother thing of note is that most if not all of the DOS runners are using GoG.com version of SimCity 2000 DOS. It's pretty easy to see when this is done as the ratios are displayed on map generation, luckily, so assuming we don't want people doing this, it would be relatively easy to spot an invalid run. I personally agree and kinda like the minimizing clearing time to building time pressure this puts on a run. As beerfullofbelly beerfullofbelly put it, this kinda feels dirty to do. Using this, you can edit the map to be nearly flat and have almost no water. However, editing the map ratios on the edit screen ALSO similarly affects the generation RNG. ![]() On average it allows for a few more good runs per map load and ensures that the River doesn't screw ya 10 times in a row and you throw your mouse at the wall. This doesn't really save any time, it just offloads the RNG to whatever mountains and lakes would normally generate in place of the river. I've been loading up a Scenario map to move the river location to the coast in my runs. Hi L i z s t a r L i z s t a r and other SimCity 2000 beerfullofbelly beerfullofbelly and I were taking a look at some mechanics tonight and discovered/tested a few things.
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